100 things every game student should know (.pdf download)
With another round of assessments and marking finished and all the comments from well wishers, Grammar Nazis and the much better informed, I can now unleash the promised “100 Things” version of my pdf. Some notable corrections include caveats about the whole “mobs” debacle, “vertexes” being Kosher after all, a response from Notch (NOTCH!!!), as well as lots of great additions inspired by and coming directly from comments on this blog and via my twitter feed. There’s a thanks page at the end. Apologies if I’ve missed any of you in all the excitement – it’s highly probable that I have missed some excellent people off the credits due to the chaotic and piecemeal creation process during marking. I hope that can be forgiven.
As usual, I make this .pdf open an available via Creative Commons to all who want to share it, use it, print it, make something new out of it. As long as you don’t profit from it or forget to credit me as the author then go crazy. It was made to be useful. But please don’t ask me for the original Powerpoint document because I’m not willing to let it go completely.
The original “51 Things” archive is listed below, which has spawned an interview on BBC Radio 5 Live and an article for a game career guide (more details as I get them).
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51 things every game student should know (.pdf download, now updated and fixed. Yeah, yeah, page 31. It’s important!)
What this is: 51 fugly slides of things that every budding game developer (who is studying at university) should know.
It’s finally here. After months of faffing and getting really angry, I wrote down 51 things that all my game students should know but seemingly don’t. That list is growing all the time, so expect it to expand to 100 things over the next 4 weeks as marking commences once more. Feel free to share this PDF, show it, or do anything with it as long as you don’t make any money off it, or forget to cite me as the owner of this work, it’s yours to mess with as you like. I particularly welcome any use of this with music. Surely someone can “Sunscreen” this effectively?
Thanks to the 20-odd thousand people who viewed my pdf and for the hundreds who commented with support, constructive criticism and added their own thoughts. I had no idea it would strike a chord with so many people in education and the industry, and am tickled pink and mortified in equal measure.
If you are here because you’re thinking of studying game art, design or code, or want to know more about university courses or what I do in my day job, why not take a peek at the University of Bradford website.